![]() ![]() ![]() Raynal also sought to arouse real unease in the player: This then marked his psychology and made him enter a particular axis of the adventure ”.įear was the central element of Agartha, but F. For example, we had imagined leaving the possibility to the player to deliver a prisoner or to torture him. Agartha would have been the first Survival horror where the player could have chosen sides: Good or Evil. “At the last stage we got to, it was a game with a lot of freedom. Moral choices influence the nature of enemies (undead, cult fanatics, and demons for the evil side / monk-soldiers, priests and archangels for the good side), and at least two different endings are planned.Īgartha hit hard according to Didier Quentin : The player can decide to save as many innocent people as possible (and gain “Good” points), or on the contrary, to commit a butchery to accelerate the arrival of chaos on Earth (and gain “Evil” points).
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